SECTION A – GENERAL INFORMATION
A.0 Knowledge of Rules - All drivers are expected to make themselves familiar with the STA Rules and Code of Conduct before entering any race or event. If you come across a rule that is unclear to you, make sure you fully understand that rule before you enter our races and competitions. You can post your questions in Gasoline Alley, the SeeTheair.com forum. There may also be additional Race Rules created for special events. You are expected to familiarize yourself with these additional rules also. Any instances of rules being changed, added or removed will be clearly highlighted at Gasoline Alley and will be notated in the rule book cleared marked as "edited" or "added" with a coexisting highlighted section for that change.
A.1 Qualifying for Race Events – All qualifying sessions, unless otherwise indicated are open to SeeTheAir.com Racing members only. A qualifying STA official must be present in order to qualifying for an STA sanctioned event. If a driver fails to attend a qualifying session that takes place before the race, then that driver must contact an STA official to complete a qualifying lap in order to start in a position that is earned from that qualifying lap. Drivers that fail to qualify for an STA sanctioned event can still race in that event, but must start at the end of the longest line in the qualifying field if and only if there are available slots in the field. If a full room is present and all members have qualified, then the driver that fails to qualify will not be allowed to race. In cases of one night qualifying procedures, a knock-out round of qualifying will take place. This is covered in A.1g Knock-out Qualifying Procedures. Drivers must contact one of the above Officials to request a special qualifying session for the next scheduled race. If a driver fails to qualify for the race before, that driver must start at the rear of the field.
A.1a Qualifying Procedures - During qualifying all participants must abide by rules set out from the STA Officials. Qualifying will be based upon the race format that is being used (ie F1 2014, GT6, Project Cars, etc.) In the case of GT6, some races will be allowed for only one car on the track at a time with the “Race Alone” feature. Other formats will have cars qualifying on the track at the same time. ROLEX24 qualifying will be done the previous two days before the race. If the format (ie. ROLEX24) allows for only one car to be on the track at a time, then that car must be given the opportunity to qualify under conditions of no obstructions from other drivers in the form of the driver's car, messages being sent through chat or verbal communications. If the qualifying driver can, it is recommended that the qualifying driver lower communications levels to where he/ she can not hear the other drivers in the lobby. This is a positive way in which the qualifying driver can obtain a quiet, and unobstructed environment in which to concentrate on the qualifying session. Once the qualifying driver has entered the track, that driver must make a opening run to the start/ finish line and start the qualifying run. After the qualifying run is finished the STA Official will collect the timed run and record it for positioning for the event race. Most races will have qualifying just before the race with a practice session before that. Members MUST BE ON THE EVENT GAME FORMAT in order to be invited to the event sanctioned by STA. If drivers are not “in the game”, then they will not be invited to the event.
A.1b Qualifying Laps - As stated in the above A.1 section for qualifying for the race, a driver must make a qualifying run before the start of the race. If the driver elects to make a qualifying run before the day of the race, that driver will be awarded two qualifying laps to complete. If the driver elects to qualifying on the day of the race or on the scheduled Happy Hour/ Qualifying time, that driver will get one qualifying lap in which to compete. In game formats where a timed qualifying session takes place, or are used, the 1 to 2 lap rule will be amended.
A.1c Qualifying Penalties - As penalties will be laid out for individual race events, penalties in qualifying will be adhered to and enforced by the governing STA Official. A standard penalty code will be held for each track, and the STA Official will add the necessary penalty seconds to the qualifying time for each instance a penalty occurs. The amount and possibility of the penalty will be at the discretion of the STA Official, but will be guided by the following Qualifying Penalty Code. In cases where the game format holds control over qualifying and penalty procedures, then the game will dictate if a penalty has to be enforced. This will be settled through A.1e.
A.1d No Penalty Correction - No penalty will occur if it is determined by the STA Official that the driver took it upon themselves to properly re-enter the paved surface or correct the line in which the driver had violated.
A.1e Penalty Enforced Qualifying - When it is deemed necessary, qualifying sessions will be held with penalties "ON", and the game will determine when penalties are enforced on the present track. Penalties will be set to "Weak" as to give the appropriate penalty in each section. All drivers will be subject to this rule when implemented.
A.1f Equipment change penalty - During qualifying a driver is expected to use the same equipment that he intends to use during the race. The equipment that is maintained during qualifying must remain on the vehicle during the race. This is also relevant with adding equipment to a race car after qualifying. No equipment may be added or removed that was not previously equipped on a race car. (This refers to drivers qualifying without a spoiler or an aero package, then placing one on the car for the race. Driver can not also place aero packages off a car intentionally and then go and put them on for the race. This is a violation of the equipment change rule and that driver will be placed at the rear of the starting field for that race. This rule does not include the change of tires if various tire compounds are allowed in a series.
A.1g Knock-out Qualifying Procedures - The highest ranking STA Official will moderate all race activity for the knock-out qualifying procedures. All entries to each event will be invited to the room. YOU MUST BE ONLINE AND IN THE GAME TO RECEIVE AN INVITE!! If it is deemed that more than 16 members, or the maximum allowed online drivers in one room are actively trying to enter the event, a separate qualifying session will be created. The presiding official will over see that qualifying session and record the times. If a driver did not make the first session, they will be invited to a second qualifying room to complete the Knock-Out Qualifying session. Times will be recorded. The presiding STA Official will qualifying on the first session only. From the times taken between both sessions, the lowest times below the maximum amount of drivers allowed in the room will be deemed as missing the cut and will not race in the event. The presiding STA Official will create the Main event room and only Main Event participants will be invited to the race. If a driver fails to make it into the main event that has qualified for that said event, then if the event has not yet started, the next qualifying driver will be invited to the room. If the presiding STA Official does not make the cut in the knock-out session, then the next STA Official in line will take control of the race event and proceed to start the race.
A.1h Failure to Notify of Race Inactivity - Upon completion of qualifying procedures only for those race events that pre-schedule qualifying, it is the driver's responsibility to notify any Race Official or higher position of his or her inability to make the schedule race. Certain exceptions may be allowed at the discretion of the league director in regards to a no call, no show occurrence. This does not apply to race events where the qualifying procedure is the same day of the event and in which qualifying takes place before the 5 min closed course timed session when the race proceeds after. PENALTY ENFORCED: A penalty of 10 points will be deducted from the the driver's standings on the first occurrence. That driver will also not be allowed to receive points from the race through the qualifying session that is usually mandated if a an event is over qualified on positions for the field. The second offense will be a deduction of 10 points and a probation/ suspension of 2 race events at SeeTheAir.com.
A.2 Happy Hour & Start of Races – All races within STA will be clearly posted on the main SeeTheAir.com website under their respective division. Start times for each races may vary, but a general rule of those times will be set in the forums at Gasoline Alley under their respective divisional threads. Races are to start, unless otherwise deemed by the moderator/ race director for that division, at the posted time or 15 mins. after that said time. Happy Hour, final practices and practice races may take place before the scheduled event. It is not mandatory that drivers attend these events.
A.2a Warm-up and Closed Track Conditions – During race events, a warm-up time may be utilized just after qualifying procedures have taken place. During these warm-up periods as mandated by the presiding officials, the track WILL BE CLOSED to race activity and further testing of the vehicles. With certain formats, line ups for the race field may be disrupted and mixed to where proper placement can not be rendered. It is for this reason, a CLOSED TRACK RULE will be in place. PENALTY - The penalty for violation of this rule could be from starting at the tale end of the longest line on that race event, suspension of qualifying rights for the next race, starting at the tale end of the longest line at the next race event, or a combination of the three.
A.3 Honor Code of Fair and Safe Racing. – You are expected to compete in a fair and honest manner. Fair and honest means ‘according to the STA Rules and Codes of Conduct’, not according to your own interpretation of fair and honest.
A.4 Responsible Driving – Every driver is expected to drive responsibly in a way that’s not likely to ruin the racing enjoyment of fellow drivers. This includes behaving and showing respect off the track also.
A.5 Grievance Procedures/ Driver's Court – All grievances experienced during an STA event must be expressed using the Driver’s Court thread in Gasoline Alley, and not made in public in the form of, for example, a heat-of-the-moment outburst using either voice or mic chat. This forum for grievance procedure has been set up to properly regulate aggressive driving so that all members in the league have an enjoyable experience. It is the goal of this league to establish safe driving in all it's event and that drivers are not subjected to "dirty racing". These procedures are meant to curb that practice. You can drive hard, but not "dirty". The later will bring a penalty if filed. The procedures for filing a grievance is as follows:
a. Address the fact that you wish to form a complaint against a driver(s)
b. State your reasoning in a professional manner. Swearing and cursing are not means of a professional approach.
c. State the incident in which you believe a violation of the rules took place. And if you've READ the rules, then you can state the rule violation. You don't have to cite every word, just the rule.
d. Properly state the lap and area on the track, in which this occured. In order to properly state and defend your case, you have to save the replay in order to properly know what lap you are expressing a grievance for. If you do not have the replay, or do not know the exact lap, your case may not be able to be heard for reviewed.
A.6 Use of Language – You are not allowed to use abusive or offensive language in our Racing Lobbies. This includes racism, sexism, ageism and any other discriminatory language, which could be deemed offensive to your fellow drivers and STA Officials. However, friendly banter is allowed and expected. If, at any time, you feel you are being subjected to language, which you find offensive, notify an STA Official of the situation either by way of PSN private message or through the Driver’s Court thread in Gasoline Alley. Be sure to explain as fully and as accurately as possible your issue in order to help the STA Officials come to a swift and appropriate decision. Sanctions and penalties for excessive use of language that is deemed offensive and abusive will be implemented and decided upon by STA Officials. Penalties may include, but not be limited to points deducted from divisional standings, probation, suspension of race events, to ejection from the league.
A.6a Language of PSN handles - In the interest of the league as a whole and for the attraction for potential members to join this league, we ask that if your handle conveys any hint of offensive and/ or vulgar language, then you will have to change it to a more appropriate one or use a different account through Playstation. The PSN handle will not be broadcast on the open internet for all to see, which includes persons of all ages if the language is inappropriate. We want to make sure that this league does not detract to anyone, and that our websites are approved for all ages.
A.7 Text/ Mic Chat Etiquette – All mics must be turned off during the qualifying session(s). Text chat is available but should only be used in emergencies and/or to alert an STA Race Official of, say, a sudden inability to compete or to warn of somebody’s dangerous driving. Idle chat during these periods is very distracting to qualifying drivers. Race chat is only necessary when drivers are passing another driver or when teammates are in need of communicating strategy. Non-race chat is not permitted and is very distracting to other drivers. Congratulatory comments and those wishing your fellow competitors good fortune are permitted. Mics are required for all races as indicated per the registration page on the website. Unless indicated by an STA Official, PS4 Party Chat during a race, in which drivers can not hear or speak to a presiding STA Official in the race chat, IS NOT PERMITTED! The ability to hear instructions on race activities such as cautions, pit instructions, or even race room reconnects is paramount and must be followed. Penalty: Drivers failing to abide by this rule will not be scored in the race. The only time a Party Chat for PS4 may be used is if there are 8 or less drivers within a race room during the event. When numbers climb over the 8 maximum drivers warranted for a Party Chat, Race Chat must be utilized.
A.7a Spotter Involvement - At no time shall any driver during a sanctioned event race with SeeTheAir.com have a spotter in the lounge area. This rule is implemented so not one car, driver, or team as an advantage over another through the visual aide of equipment information of another driver in contention of the field. Verbal, signal, or any other electrical communication is prohibited via a spotter that has equipment or position information when in the lounge as an observer and not in the event race. If any communication is found to be taking place, with exchange of this equipment information of other cars, drivers, or teams, then a penalty will be implemented. (Clarification 5.5.12) Any information relayed to a teammate, or driver for purposes of strategy in pitting for tires, fuel, or track position is strictly prohibited. On track help with another driver through relay of their info voluntarily is approved (Meaning if a driver asks for help by another driver/ teammate and that driver asking gives up vital info on his/ her car), but if this action takes place via a spotter in the lounge, while that spotter is not racing, the full penalty described here after will be implemented. The only information allowed through any form of communication by a lounge observer is the safety of pit exits during a race, and on track accidents/ wrecks. PENALTY: Non-SeeTheAir.com drivers will be asked to leave and a possible ban of STA events will occur. For SeeTheAir.com drivers a penalty of that driver’s last event race points will be assessed against that driver. That driver will also be parked for one race, and given probation for the remainder of the season. A second infraction of this rule will result in the sanction of a parked car for the remainder of the season.
A.8 Endurance Racing Regulations - The following regulations are intended for the use of the WorldEndurance Divisional events held within the league. The ROLEX24 series as a part of the World Endurance Division is included within this provision, but will be set aside with it's own bullet pointers to indicate such regulations that govern that series.
A.8a - Eight members maximum per team signed for races of six, twelve, or twenty-four hours.
A.8b - Minimum of three drivers per team must be used in all race events.
A.8c - Single car entries are not permitted on races longer than the Quarter6 Series.
A.8d - One team entry per class for all endurance events.
A.8e - A Rotation of at least 3 team members team members must take place before the substitution of a repeated driver is allowed.
A.8f - A three hour time period must occur before a repeated substituted driver is utilized.
A.8g - Maximum driver time allowed in a car during any rotation is four hours.
A.8h - Driver substitutions may only occur during a session. No driver exchange will be permitted if another session were to be installed. Timed sessions occur when a time permit is warranted to split extended sessions up or when connection issue has occured.
A.8i - Maximum number of manufacturers per class is limited to two. (Class manufacturers are selected through STA's random lottery draft system during a Captain meeting before any proposed World Endurance Divisional Season - Captains Only)
A.8j - Host only used for crash notification and caution area alerts. Spotter Involvement rule A.7a still in effect.
SECTION B – USER INFORMATION
B.0 STA OFFICIALS – Marimbakat - League Director, fasr06 - League Official, Rilos04 - League Official, ant1897 - League Official, WALLYGATOR-215 - League Official, avijan - Race Official, DavidCore89- Race Official, LeoTitan - Race Official, SOUTH-BRONX - Race Official, Tarkawarra - Race Official, TropperMatt - Race Official, TXcountry - Race Official, carl2448 - Race Judge, dioulios - Race Judge, Frankie5Angels61 - Race Judge, TexasTyme214 - Race Judge, WhiteyDoBow - Race Judge
SECTION C – RACING ETIQUETTE
C.1 Respecting Other Racers – The position of other drivers must always be respected. If your opponent’s car is ahead of yours, they have priority of the racing line - this means you must back off and let your opponent through. Where drivers are more-or-less side by side with each other, proper care should be taken by both drivers to avoid a collision. This requires good judgement by both drivers and also some common sense.
C.2 Aggressive And Wreckless Driving – Aggressive and/or wreckless driving is strictly prohibited.
By this, we mean:
a. excessive amounts of contact being made between your vehicle and that of your opponents;
b. careless driving resulting in loss of control of your vehicle;
c. blatant disregard of track safety.
We understand that some accidental contact is inevitable but if, after review, it is felt your driving style is too aggressive and/or dangerous, you may be penalised accordingly.
C.3 Avoiding Collisions – Reasonable care must be made to avoid collisions and heavy contact with other cars at all times.
C.4 Pushing Cars Off Track – Pushing other cars in turns or pushing them off the track is strictly prohibited. Drivers that push other cars off the track, must allow that "pushed" driver to regain his position on the track. If it is deemed that the driver in violation does not allow the other driver to regain his position, the violating driver may be penalized by a drive through penalty on pit road, a lap hold during the race, points deducted, position deduction, or disqualification from the event. If the violated driver receives damage from the contact and a caution is not called, then the violating driver must following the damaged car to pit lane and stay behind them until pit work is finished. If the damaged car does not pit, then the violating driver will be free to pass that driver upon passing the start finish line.
C.5 Leaning On Other Cars – Leaning on other cars (using them to help you around a corner) is strictly prohibited. If you lean into a car whilst driving around a corner, you must allow them to take back the position.
C.6 Brake Checks – Brake-checks (stopping suddenly outside of braking zones) are prohibited.
C.7 Permitted Corner Cutting – Corner cutting is allowed as long as 2 wheels are kept on, or are vertically in line with, the asphalt track/rumble strip. Cutting corners by driving with more than 2 wheels on the grass - or any other off track area - is prohibited. Drivers found to be cutting corners may be subject to a time penalty or deduction in placement on the track or points. Drivers who cut the track must have proof they did so by accident in avoiding a wreck or wrecking themselves. Any driver that still cuts a corner is mandated to slow significantly to compensate the time made up from cutting the corner. If it deemed the driver made no increase in time due to the corner cut, then no penalty will be established.
C.7a Formats used for league race events may have built in time penalties that are assessed to drivers that corner cut the track to improve their position. Those formats will be used when available. and the offending driver will be subject to those time penalties. Those formats determine if drivers have improved their position, or if their vehicle is out of control and have slowed enough not to warrant a penalty by the format.
C.7b Excessive corner cutting, even though it may be overseen by the format of the race event through disqualification, may result in a sanction by an STA Official through review of the race footage, or evidence brought forth by any STA race member in that event. In the event of a disqualification by excessive corner cutting, the offending driver may be sanctioned by loss of points, final placement in the said race event, or parking the offending drivers car during qualification sessions for a set amount of race events determined by the STA Official.
C.8 Retiring From A Race – If a driver wants to retire from a race, the driver concerned must not exit the race whilst still on track. The driver must instead enter the pits and pause the game whilst still in the pits by pressing the Start button and proceeding to exit the race using the menu options. If no pits are available on the track e.g. London, you must find a safe place (off the driving line) to park your car. Once you have completely stopped your car, you must HOLD the Handbrake button (default: Circle button) before pressing start to choose Exit Race. NOTE: We do not penalize drivers for leaving races, things happen, and most are uncontrollable. If the driver that wishes to leave or leaves during a network disconnect, then that driver will be awarded last place points for that race event. Exiting from the ROLEX24 Series due to poor running or placement in the event is not permitted. Drivers that exit prematurely, due to the limited amount of spots available for this series, may be not asked to participate in that series for the rest of the season.
C.8a Retiring From A Race [Staying as Lounge Observer] - When a driver chooses to retire, he/ she may stay in the lounge to watch the race. At no time shall the said driver become a spotter for other cars, drivers, or teams. Such action will result in a penalty through implementation via Rule A.7a Spotter Involvement. If the driver involved retired from the race, then that driver’s final position will be nullified and said driver will be parked for one race along with probation for the remainder of the season. A Second offense will result in that driver parking his/ her car for the remainder of the season.
C9a. At the determination of the STA Officials prior to the race event, Caution procedures will be laid out in order to facilitate an understanding among all drivers in the event. In most cases when an additive such as "boost" is applied to a given room for a race, Cautions will not be utlitized. It is the understanding of all participates that this enhancement to help less experienced drivers outwieghs the need for such cautions since this enhance will help that individual with precise, careful and clean driving habits, make it back to their original position.
C9b. Calling a Caution - When it is deemed appropriate to exercise cautions, STA Officials will call them as needed. The presiding STA official will have the final word if a caution is being thrown, but any STA official, that has knowledge of an incident that would be liable for calling a caution, may call for the caution flag to be brought out. Race Judges may only call cautions for what they witness happening around them. It must be in vision of the incident that has occurred. Race Officials and League Officials may call a caution at any time when at least two or more drivers cause in incident. This incident must prevent any one of the drivers from continuing at their regular pace on the track during the event. Prevention of regular pace is defined as a spin, colliding with a wall or other object that causes damage to their vehicle, or preventing the car from it's intended direction on the track. It is also the understanding that a caution will not be brought out or waved for single car incidents. No STA Official may call a caution if they do not have clear site of, or do not have proof beyond reasonable doubt that a caution is warranted. No STA Official may call a caution in order to better gain position on the track. Only STA League Officials or presiding officials may call a caution for special circumstances, ie. if a driver is running backwards on the track and it takes time to boot that player, a caution may be called. Once the caution is called all cars will slow on the track and catch up to the leader. Pit road will be closed at the time of the caution being called. Pit road procedures will be covered in rule C9c.
C9c. Pitting Procedures with Cautions - After the STA official has called for a cautions, the pit road lane will automatically be closed. No driver may enter the pits and maintain their position if the pit before the pit road is deemed opened by the presiding STA Official. If a driver enters the pits when it is closed, that driver must restart the race at the end of the longest line. If a driver is already made the commitment of entering the pits, meaning his car has past the point of no return within the wall or the pit window box has been displayed when entering the pits, that driver may complete the necessary stop and regain his position on the track. If others decide to pit under caution, the driver that was in the pits, may gain positions if they decide to stay out while others are pitting. Proper procedure for opening the pit lane is if all drivers are lined up and the lead driver has not crossed the start/finish line yet. If the lead driver has already past the pit lane and has crossed the start/ finish line, the pit lane shall be open on the next pass by. The presiding STA official shall make the determination of when the pit lane is open. Drivers must remain silent upon the caution coming out so that the presiding STA Official can proper determine the time to open the pit road and that all drivers can hear when it is open. Upon the first lap when the pit road is open, lead lap cars may only pit. If there are any lapped cars within the field, they shall pit on the second lap around. If cars are taking a wave around, those cars will continue around to get their lap back, but they may not pit. If any of the wave around cars pit upon gaining a lap back, then they will be instructed to pit again as soon as the green flag is displayed. They will not be allowed to take the green flag with the field. If this designation is refused than dismissal from the race is warranted.
C9d. Restarting the Race after a Caution - After the leader and pit stops have occurred the lead car with take point for a countdown to the green flag. The 2nd place or any other car may race the leader back to the start/ finish line, but no car may fully accelerate until the green flag has been called by the lead car. The lead car shall not improve it's position on the restart by fully accelerating before the green flag signal is given. A rule of thumb is that the lead car may not be more than one car length in front of the 2nd place restarting car upon the green flag signal. This is seen as jumping the start. STA Officials may rule for a restart of the green if this occurs. The position on which the countdown to green occurs may be a designated place on the track agreed to by the field and the presiding officials.
C.10 Network Disconnect Cautions – When a driver has a network disconnect and is forced from the lounge of an event race, a “Disconnect Caution” will be waved. Only divisions that are clarified as Disconnect Caution divisions will be eligible for the disconnect caution rule. Divisions will very low lap counts (1-15 laps), are considered non-disconnect caution divisions. These will also be implied to Shuffle type divisions. Any endurance race division, or series that is noted as being a potential disconnect caution eligible series/ division, will enforced the said rules for the disconnect caution.
C10.a1. The said driver MUST be on the lead lap and it must be his/ her first network disconnect
C10.a2. The race has not completed the halfway portion in number of laps. No disconnect cautions shall happen after the halfway portion has been established. The halfway point of the race is considered a full and official race.
C10.a3. Mass Disconnect Regulation - At times when two or more members are suddenly kicked from the room and a substantial amount of evidence is found that each connection is linked to an internal problem with the connectivity of the room, then a disconnect caution may occur. A "mass disconnect" is defined as a disconnection event affecting multiple participants within the span of 90 seconds or less.
Mass disconnect threshold: The mass disconnect threshold will be determined at the start of the race, and is considered to be 40% of the participants at race start. i.e.: 16 drivers in room = MD threshold of 6 drivers.
Procedure for a mass disconnect event: Once a mass disconnection has been noted by the presiding official, or other officials in the room, said official will call a FCY followed by a red flag situation where all drivers will stop where they are on track. This will allow Officials to tally up disconnected drivers, and review positioning.
Once positions have been tallied, there are two possible options.
1- If there are less than 3 laps remaining, the final race standings are the running order before the mass disconnection event.
2- If there are more than 3 laps remaining, a new room will be created. The lap count for the new room will be the amount of laps left in previous room + 1 for formation lap. This will be is considered a red flag restart, and all drivers are assumed to have benefited from ‘free pitstops’ (therefore setup changes will be permitted), and racing will resume in running order, for the remaining laps.
C10.a4. Communication after disconnect - When a driver is disconnected from a race event room, that driver must make an effort to communicate to one or more of the officials presiding over the race, to let them know of their intent to return to the race under the rules of disconnect cautions. On PS3 a one line message was available to inform them of this, but as PS4 does not have this feature, a message must still be sent. It is the duty of the presiding Official that receives the notice, to check this said message and inform the room of the action to be taken. This must be done within the 5 minutes of the disconnect of the said driver in question.
C10.b. The standing STA Official will call for the caution when noted that the qualifying driver has left the room.
C10.c. All drivers will stop on the track so that the Officials can take a tally and placement of current drivers for the restart.
C10.d. All drivers will exit the lounge so the host can reset the room.
C10.e. Once the room has been reset all qualified drivers may re-enter the room for competition.
C10.f. Host will set laps to remaining amount plus one for pace lap reset of the field.
C10.g. The disconnected driver will restart at the rear of all lead lap cars on the pace lap.
C10.h. If there are no lapped cars, all cars will reset on the grid after the pace lap and will be restarted by an STA Official.
Lapped cars – Any car that has been previously lapped will be granted laps back in this fashion:
1. Lucky Dog rule applies to first car 1 lap down only. That driver will circle the track with the lead lap cars once the room has been reset.
2. Drivers 1 lap down but not receiving the Lucky Dog will immediately reset on the grid while the lead lap cars circle the track to restart the race. This way they can start on the grid with lead lap cars, but start at the same time.
3. Multiple lapped cars will also pull to the designated spot to wait for lead lap cars to pass. If a driver is more than 2 laps down, that driver will be granted to restart the race only 2 laps down. Once all lead lap cars and single lapped cars pass, then 2 lapped down cars will enter the race.
C10.i. If a driver is disconnected a second time, even if he/ she is on the lead lap a second Disconnect Caution WILL NOT be granted.
C10.j. No Disconnect Caution will be granted for lapped cars.
C10.k. Re-entry after 2nd disconnect drivers and lapped down drivers – Drivers will be able to re-enter a race if they are disconnected a second time. That driver will not be awarded a disconnect caution and have the room reset, but if another disconnect caution is waved later in the race, and the field is reset along with the room, that driver will be granted re-entry to the race. It is if his/ her car were taken behind the wall for repairs. 2nd Re-entry drivers will restart the race 5 laps down regardless if they are more or less than 5 laps down from their last disconnect. Drivers will pull off to designated spot and wait for lead lap drivers to pass them 5 times (help from STA Officials will be available if necessary)
C11. Glitch Cautions – At times when programming from the format used has a "bug" or "glitch" in the system which causes a stoppage or flow of the natural progression of the race being held, a caution may be caused in order to return the natural flow and progression of the race back into order. This caution is to only be called by either one League Official (if only one is present in the room), or by a committee of League Officials is present. There are factors that must be taken into account in order for this ruling to be valid.
a. A "glitch" or "bug" noted must be one that is experienced by at least two members in the race event.
b. This occurrence shall be noted as one that prevents any driver from advancing in the race further than the point at which the occurrence happened.
c. The occurrence must be noted to the League Official presiding in the event.
d. The League Official must take note of the order and possible lap count of the drivers.
e. In events with a timed format, the time will be noted and adjusted for a possible new room to be opened for competition.
f. When a new race room is established the presiding Official will adjust the lap count to that needed to complete the race.
g. Lucky Dog Rule is in effect for this caution. Since a new room may have to be established all drivers are seen to be pitting. Each driver will receive One Lap back from their current position. Even in the event of a timed race, if a driver is one lap down, that lap will be counted back, and the said driver will be on the lead lap. In the event there are drivers multiple laps down, then upon the room reset and re-establishing the field, STA officials will conduct a 2 lap pace lap as all drivers that are more than 1 lap down will be reduced to only one lap down. The first pace lap will establish those drivers as one lap down. The second pace lap with establish the field within the class.
h. Invisible walls do not constitute a Glitch Caution, but if once occurs that causes a multiple car incident of two or more drivers, then a caution may be called by a Race Official or higher rank.
i. A "glitch" or "bug" may be defined as "Pit Holding" by the format in which all work has been done and no indication of fault by the pit crew has occurred. Time penalty section where a Time Penalty should not occur (on the track surface and not in a corner cutting situation).
j. A "Lag Anchor" is not considered a glitch, due to the fact it may be caused by a connection issue with one of the drivers. IF this issue were to happen to more than one individual (2 or more), THEN a caution may be called to slow the field, but resetting the room, should not need to be used, unless the connection issue causes a massive surge to other drivers interrupting the flow and natural progression of the race.
STA Officials will conduct proper procedures to make sure the flow and natural progression of the race is allowed. When an issues occurs all concerns that are warranted must be directed to a Race Judge, if they are in a position to see the occurrence, a Race Official to help rule on the matter, and a League Official to call for a possible "Glitch" or "Bug" caution.
SECTION D – ON TRACK EDUCATION
D.1 Being Overtaken – If a driver has managed to pull alongside your car during an overtaking move, you must respect their position, even if they have not managed to pass you entirely during the overtake. This means giving the overtaking driver room to drive on their chosen racing line - be it on the inside or the outside of the corner - and not resorting to aggressively squeezing them out of position.
D.2 Overtaking Another Driver – If and when you are making an overtaking move - you have established any amount of overlap during the overtake before the turn-in point, you must leave sufficient side room for the leading driver. This means that each of you has a right to your respective "racing line", or side of the track, right up to the exit point. Neither of you should squeeze the other toward the inside or outside of the corner during the apex or exit. A general rule of thumb is that you must not alter your line whilst under braking. If you are unsure that you have established significant overlap on your opponent (thus giving you the right to your chosen driving line) you are expected to ease off and allow them room. *TIP* When attempting to overtake - If in doubt, be patient and try again at a later point.
D.3 Approaching A Driver Who Has Made An Error – If a leading driver has clearly made an error to warrant a passing move, an approaching driver may attack their position with due care and caution regardless of whether there was any pre-existing overlap. However, the overtaking driver must still avoid contact. Small errors by the leading driver do not justify a passing move. The leading driver getting 'a bit out of shape' at times doesn’t give you an automatic right to pass. You still have to judge if their error allows for a safe passing move to take place. As always, exercise due care and attention.
D.4 Defending On A Straight – If you are a leading driver in a battle you have the right to choose your own line down a straight. You are permitted to change your racing line no more than twice while driving down a straight (to move from the outside line to the inside, or vice-versa). However, you are not permitted to change your driving line in order to block a legit passing move by your opponent after you have previously altered your driving line on that same section of the course. If your movement causes an accident, you will be held responsible and penalized accordingly.
D.5 Defending On A Corner – As the leading car in a battle, you have the right to take your preferred line of choice through corners. For example, you may drive a defensive line around the inside of a corner to protect your position, thereby forcing an attacking driver to try to pass around the outside. This is not blocking and is part of normal racing etiquette.
D.6 Approaching An Opponent – As a driver approaching an opponent, you should expect that they will take defensive and/or evasive action to prevent you from making an overtaking move. This does not give them license to make illegal blocking moves on you but does mean that they will, from time-to-time, change their racing line in order to make life difficult for you. You are expected to take reasonable caution in these circumstances to avoid causing an accident.
D.7 Entering The Pit Lane – Reasonable care should be taken when entering the pit-lane. This means following the Racing Etiquette (described above) where appropriate. Making contact with other cars when entering the pit lane is frowned upon and you are expected to make reasonable efforts to avoid this.
D.8 Exiting The Pit Lane – When exiting the pits you must stay within the pit lane markings, which usually end on or after the first corner. Crossing the pit lane line markings can result in penalty points being given to that driver.
*TIP* If you do not use a view which has the rear view mirror enabled, try using the look back function instead as this will give you a clearer view of cars approaching you as you make your exit from the pit lane. The track map is also a useful tool.
D.9 Approaching A Group Battle – When approaching a battle with 2 or more cars, be extra careful since those cars can change driving lines quickly when trying to defend/overtake. The cars in front will already be driving close to each other, so finding a good overtaking spot is much harder. The same rules apply as when overtaking a single car.
D.10 Causing A Multi-Car Accident – If you cause a crash in a group battle you must wait for all the effected drivers who were in front of you to pass. This doesn't include affected drivers who were driving behind you moments before the incident.
It can be difficult to judge exactly who was where before a large scale incident and so we advise that, as you have caused the incident, you should allow all affected drivers to pass if you are at all unsure of their position prior the accident.
D.11 Approaching A Multi-Car Accident – When a crash occurs in a group battle, it’s vital to minimize risks for additional crashes. Slow down if needed, and try to drive on the clear side of the track. Overtaking is still allowed, but only under 1 or more of these conditions:
A. The risk of hitting other cars is minimal.
B. You overtake to avoid crashing into cars in front of you.
C. Slowing down would make you a mobile obstruction for other cars.
D.12 Group Battle Etiquette – When you get 'locked up' in a group battle on the straights, you are not allowed to bump the driver in front of you in order to free yourself out of that situation. Stay behind that driver or move sideways as soon as there's sufficient room to do so.
D.13 Blue Flag Conditions - When a faster car on the lead lap is approaching a slower car about to be lapped, the car about to be lapped has the right to defend its position to stay on the lead lap in conditions where the format does not utilize the blue flag rule. Many open wheel series are comprised of a blue flag rule to where a defending driver trying to stay on the lead lap must yield to the faster driver a lap ahead. NASCAR is one genre where this rule does not apply, unless the driver is multiple laps down to the leader who is passing. Series moderators before the start of any series will notate that a blue flag rule will be in effect for that series. Once a blue flag has been displayed, in an appropriate section of the course that warrants a pass, the blue flagged driver must yield the right of way to the faster driver on the lap ahead. An appropriate section relates to any part of the track that is open enough for two cars to pass each other at race pace speed with at least a two to three car width. These sections are mandated as straightaways and short chutes, but not short chutes in which a sharp turn is present. A long sweeping turn where at least two and a half car widths is available is a viable section for yielding a blue flag. Sections under braking or heavy braking are not considered approved blue flag overtaking areas.
D.13a Battling Blue Flagged Drivers - TBA
D.13b If a driver fails to allow a faster driver through within an appropriate time, then the blue flagged driver could be subject to sanction by a Race Judge or higher official. An open policy will be adopted for an appropriate time, but it shall be limited to a maximum approximate length of the track equaling half the distance of that said track. At times, the format may dictate the appropriate time and distance under which a possible disqualification may be rendered, so proper care and discretion should be made when being shown the blue flag.
D.13c If the passing driver is found to be at fault during a blue flag pass and causes damage to their vehicle or a vehicle they are passing, a sanction may be issued by a Race Judge or higher official for causing the incident. This sanction may include a forfeit of the offending driver's final position standing, reduction in points, or disqualification from the race entirely.
D.13d If the passed driver is found to be at fault during a blue flag pass and causes damage to their vehicle or a vehicle they is passing, a sanction may be issued by a Race Judge or higher official for causing the incident. This sanction may include a forfeit of the offending driver's final position standing, reduction in points, or disqualification from the race entirely.
SECTION E – DRIVER FAULT
E.1 Making An Error – If you make a significant driving error leading to you leaving the track or causing damage to your car and your opponents attempt to capitalize on it, they have the right to do so. Do not try to collide or retaliate because of your error.
For Example: If you go wide at a corner and a nearby car tries to take advantage of this by moving up the inside, you should leave room for them, whether or not they had overlap going into the corner. They must also leave you room. This rule doesn't apply to small errors that don't affect the speed, direction and overall position on the track. This is a bit of a grey area and requires good judgment on both parts.
E.2 Causing An Accident – If you cause an accident which results in the you making up places on the innocent driver(s), you should immediately allow the innocent driver(s) to pass freely to re-establish their position. This rule should be observed even if it means you have to allow drivers not involved in the incident to pass while waiting for the driver(s) you have contacted to overtake them.
In cases where offending drivers allow the innocent driver(s) to regain their position, any penalties that would normally be issued as a result of a complaint being received will either be reduced or nullified. This rule is in conjunction with Rule C.4 and may be enforced in the same manner with the same penalties.
E.3 Resetting to the Track – Resetting on the track after an error or being forced off the track is strictly prohibited. In the real World there is no button we can use to magically transport us back onto the track surface to continue racing as normal, so this feature is not to be used in any fashion for purposes of gaining an advantage in an STA sanctioned event. If it is found that a car has reset to the track than that position, if it is gained in the manner in which is was taken by resetting, then that driver must give the position back. The penalty for resetting to the track shall be one position place upon the first incident noted. The second infraction of resetting to the track will be an automatic last place finish given to that driver. The third infraction, counted as a three strikes and you're out clause will force a disqualification of the driver in question.
SECTION F – RECOVERING FROM ON TRACK INCIDENTS
F.1 Situations – It is the responsibility of the driver recovering from any incident to take all necessary care to not interfere with any cars still on the track. A relevant incident may include, but is not limited to -
A. Being spun out;
B. Facing the wrong way;
C. Becoming perpendicular to the track;
D. Going abnormally slow for where you are on the track;
E. Getting penalized for any amount of time by the penalty system.
F. If there's a chance of a collision, be patient by waiting for a safe opportunity to return to the track as other drivers have the right of way.
F.2 Reversing Onto The Track – Do not reverse back onto the track unless it is necessary. If you are backing up away from a wall, first look around you as any collisions caused as a result of your re-entry would be your fault. Driving backwards on the track during an event, qualifying, or any other STA sponsored event will be an immediate disqualification from the event, and sanctions to be weighted upon the violating driver. Possible ejection from the league is within the scope of penalties to be carried out with driving backwards on the track during an event. If a driver misses pit lane and is within one car length of the pit wall and the game permits a pit, then only after a clearance is established behind said driver, may the driver "back up" within that one car length to make it into the pit lane.
F.3 Parallel Re-entry – Re-enter the track parallel to the road, slowly and gently, and always with great care. This gives you the best opportunity to see who’s approaching your position, and it also gives drivers approaching you the best chance to re-orientate themselves to your situation.
F.4 Field of View – If you are having difficulty seeing a part of the track close to where you have had your incident, use the map to lookout for oncoming vehicles. You must have your map set to ‘Full View’ or in ‘fix to car/fix to track’ view with a ‘course map scale’ of no less than ‘6’ so that you can see a large proportion of the track and your position in relation to other drivers.
*TIP* To change your map view, press start after you have found a safe place to park your car and select ‘Quick Options’.
SECTION G – STA POINT SYSTEMS
G.1 POINTS AWARDED DURING RACE EVENTS – Points are awarded through the various divisions within the SeeTheAir.com Racing League. Point system breakdowns can be found on the STA DIVISIONS PAGE. These points systems are subject to change by the STA Officials from season to season. Information on points changes will be noted on the website and in Gasoline Alley.
G.1a CHANGING CLASS/ DIVISION/ CAR - Upon changing a car, class, or division within the series season, and after the first race has been conducted, that said driver that is requesting to change must forfeit all points earned, and/or given from the last race completed in the previous car, class, or division retroactive to the first race event held in that car, class, and/ or division. This rule is made permanent once the driver has taken a qualifying lap in the proceeding race event in said changed car, class, and/or divisio
G.2 Penalty Points – At times when it is deemed necessary STA Officials may have to hand out penalties to drivers for violation of the STA Rules and Codes of Conduct. These penalties will vary due to the circumstances of the incident at the moment. As a guide the following penalties could occur. Driver’s must be aware of these penalties as to safe guard their careers within STA.
G.2a Violations of Sections C through F – (Reserved for Racing Incidents) If a grievance is filed in the STA Driver's Court, then a non-bias appropriate STA Official will evaluate and sanction the proper driver for the violation they incurred. If no sanction is necessary, then no penalty points will be accessed. If it is found that penalty points are appropriate for the violation(s) that occurred, the STA Official may sanction the accused driver points off his/ her total points after the completion of the last race before the grievance was filed. The amount of penalty points may vary, but as a reference each full rule violation can be assessed 1 penalty point. STA Officials must use discretion when assessing penalty point and must weight the severity of the grievance. Rule violations may be combined with a lesser point penalty. (ie. 2 rules violations = 1 penalty point; Depending on if it was the driver's first offense, or the impact on the racing environment or event) As a rule of law, the STA Official must also weight possibly past grievance to determine if a stiffer penalty is applicable. (ie. the driver has been penalized several time previous for the same offense) In cases such as this, STA League Officials may step in for a ruling.
G.2b Violation of Section C.7 – If a driver is witnessed cutting corners during qualifying, the said driver will be docked 10 seconds for the 1st incident, and 20 seconds for each incident after the first. During race events where penalties are “off”, if drivers are seen cutting major corners during a sanctioned event that driver (with visual proof submitted to STA Officials where the Officials will make the determination), will be docked 30 seconds per incident. This time penalty will be added on to the final time of the race event. If this time penalty causes the driver to have a final finish time behind another driver(s), then the appropriate points will be accessed and that driver will finish lower in the final order. When it is found , with proof, that drivers are in violation of this rule as well as other infractions as well, including violations of track education and etiquette, then penalty points may be applied to the time penalty. If Penalties are “on”, this violation will be taken care of by the game.
SECTION H – LEAGUE MEMBERSHIP
H.1 Membership Registration - To join SeeTheAir.com, potential members must register via the "Join the League" link on the main league website, or the menu link that indicates "League Registration". Once registers have filled out, and sent the form for membership, a return email will be sent for confirmation of membership. Registered members will also be given a username and password to the secured forums for the league. All new members must go through a vetting process before membership will be granted. This may happen before or after the registration is taken online. These new members must be authorized by STA League Officials in order to be confirmed fully to run STA sanctioned races. This process is to assure new members are secured for the league. Past unruly members have caused STA Officials to tighten down on security measures with registration and membership. All new members are asked to be in the "S" level of licensure through Gran Turismo 6, if they are participating in GT6 formatted events. F1 2014 format participants will be hand picked to participant in events sanctioned by the league. A vetting process does take place within the league to make sure everyone races clean and that unruly participants are dealt with in the proper manner.
H.2 League Teams - Within the SeeTheAir.com league drivers can team up with other league drivers to form teams. These teams can share information about settings, setups, driving styles, habits, and general information. These teams can keep their team information secret if they wish. This is an advantage when it comes to long races on difficult courses. Pit strategy is also another advantage that teams can talk to one another about. "Team Owners", the league driver who has formed the team, or who has been voted team leader must inform the League Director of the team and who is on that team.
H.2a Team Numbers - Teams may not have more than eight drivers on any given team. If a Team Owner wishes to add an additional driver to his/ her team, they must inform the League Director or League Official of this decision. If the team owner is recruiting a league driver and that team already has eight full time drivers, that team must remove one of the drivers from the team before the recruited driver can join. Divisional Regulation - A.8a allows for more than 8 team members during Endurance Divisional Events. A maximum of 8 team members are allowed for these events only. Again, League Officials must be notified of full time drivers, and part-time Endurance drivers.
H.2b Team Alliances - Teams may have as many alliances as they wish between teams. If Team Owners wish not to ally with other teams they are not required to. Many teams want to keep car information within the team. Team alliances allow teams to share information between teams.
H.2c Team Championships - Teams may compete in Team Championships when available. During "Endurance Racing", rules are set out through regulation A8, but in the case of a two person team such as GT3, GTLM, LMP, or Formula 1, Team Championships must have both drivers complete at least half the races in the season, on the same team, to be eligible for the championships. If one of the drivers misses over half the races during a season, the points are null for that team. The key to this Championship is participation, and when only one driver carries the load, it is deemed unfair to other participanting drivers that make every race.
H.3 Maintaining League Membership - To enhance the experience of driving online and within the league, SeeTheAir.com wants as many drivers as possible to compete in weekly events. It is understood that aside from racing online within the league ALL members have duties, chores, schoolwork, jobs, responsibilities, and lives beyond the league. Status within the league is kept on an "active" or "inactive" signification and will be updated from time to time. It is the members' responsibility to maintain contact with the league, league officials, or league director as to the status of their involvement within the league. If members wish to participate in only one division within the league, their status will become "inactive" on the site until that division/ series takes place. If that member does not participate in the division when the time comes to drive, that member will be sent a fair reminder of their status. If not response is given from the reminder then that member may forfeit their position within the league. Any form of contact with the league, league official, or league director is available to all members. Members may contact via email, text (if the number is available to them), PSN messaging, Forum threads, or forum PM. The forums for SeeTheAir.com is Gasoline Alley, and may be utilized at any time. It is there, free of charge for all approved members. There should be no excuse for contact within the league so that the league may maintain a steady course for all members to drive online and compete in the various events, so as long as an official of the league is participating. From time to time the league director will make inquiries as to the status members see themselves in, either "active", or "inactive". League members may leave the league at any time as they see fit. Notification is recommended, and mainly for a clean departure of that member, in hopes that if they wish to return, they are welcome. Untimely departures of members, either through non-communication, hacking, cheating, or unprofessional behavior will warrant the league not to approve those members upon re-entry into the league. If a league member leaves the league all stats kept for that driver will be erased, and upon re-entry to the league, that member will start from a rookie position.
H.4 Ejection from the League - Members of the league may be ejected due to unsportsmanlike conduct on the track during a race, or a blatant disregard for league rules on a constant basis. This standing provision is not to shed a cloud over proceedings for league races, and is by no means a strong arm to league members, but it is a precaution set forth by all league officials to make sure fair competition and racing takes place from week to week. ONLY League Officials and the League Director may eject a player for disregard of the league rules on a constant basis, or if they find that a league member has constantly shown to be an issue that further disrupts the flow of race activities. Such issues that may arise are the following:
H.4a - Member has broken several rules every week of the race schedule and has not complied to sanctions. This is not limited to sanctioned drivers causing wrecks as they have been instructed to not to be aggressive in driving style, or they have after being sanctioned once, continue to violate league rules for repeat sanctioning.
H.4b Excessive badgering to other members - If it is found that a member is constantly badgering another driver and he/ she has been asked to cease, but hey continue, this is grounds for dismissal from the league. As stated in previous rules, swearing at and talking down to other drivers is not permitted, and will not be tolerated. As we might fly off the handle from time to time over incidents in the race, we should note that actions of cursing and swearing against other members in order to degrade them will result in an immediate ejection from the league.
H.4c Disruption of race activities - If a member is found to be constantly disrupting the natural flow of race activities, before, during, or after the race, that member, though subject to debate by the standing officials, may be ejected from the league. This includes, but is not limited to constant talking through official instructions before and after the race, constant talking throughout the race, and after the race, while officials are instructing drivers, constant leaving the race after an incident (voluntary disconnect), or blatant disregard for league rules during the race and excessive violations of race rules during events.
SECTION I - ANTI-HACKING/ CHEATING POLICY
I.1 ZERO TOLERANCE POLICY - SeeTheAir.com is first and foremost a racing league where members can relax, race competitively and have fun. In order to do this, all members understand that racing fairness and the absence of cheating shall be the norm. Race time incidents such as course cutting and aggressive driving shall be handled in the driver's court provided to all members at Gasoline Alley (Official STA Forums). When it is found that members are cheating by means that are not ultimately detected through the Track Education/ Racing Etiquette sections, but have found that the member is using alternative means (like those found in J.2 - HACKING & J.3 LAGGING), that member will be dismissed from the league, with no second chance available. A ZERO TOLERANCE level of no cheating is instituted at SeeTheAir.com.
I.2 HACKING - Within the first few months of 2013, Gran Turismo 5 has been plagued with drivers that use hacked cars via code manipulation in the game files. This code hacking includes increasing horsepower, down force, tire wear and grip, and chassis interchanging. Evidence can be shown through replay if any of these hacks are being utilized. Standards in racing are evident through control and average running of individual drivers during a race. If that control/average is overtaken by an apparent hacker on a certain level within the known hack capabilities, then an investigation will be triggered by STA Officials. This investigation will only be known to STA Officials to be discussed in private. The levels over the control/ average are known to the STA Officials.
I.3 LAGGING - Intentional use of lag to gain an advantage over other drivers in an online room is seen as hacking/ cheating and will fall under the J.1 ZERO TOLERANCE POLICY. Lagging has to do with manipulating your internet connection as to appear to have lag by other members, but gains that member an advantage with the ability to use the online lobby to his/ her ability in moving on the track.
Additional Rules are subject to STA Officials rule and will be added with appropriate communication within the league. League Rules and Codes of Conduct have been adapted, and written with the help from gtplanet.net and gtjunkies.com. Some rules have been rewritten to fit playability within the SeeTheAir.com Racing League.